Artless
1 year ago

I realized that I could not, with my current obligations, make a comic. Family and work leave little time for learning to draw. So the alternative is to write. I have now started the story in novel form. At least it's a single medium. Unlike a comic which I'd have to write it and draw it.

It's funny. As I look back, I've cut other elements out of this story in each step. I wanted to be a one-person show, but that was too ambitious for me. My first idea was to make it a video game. I enjoy rich story-driven games like Witcher, Mass Effect and Hellblade: Senua's Sacrifice. It never left the idea stage and for a good reason. A whole video game that requires many people to develop, modellers, 3D animators, programmers, artists, etc. I must have thought I'd inherit a game studio at some point.

I then got the idea that I could turn it into a game that I could develop. I got inspired by an app I saw on my phone. I think it was called Lifeline. It was a game that was a choose your own adventure style that felt like you were texting someone and waiting for their reply. I was very drawn into the story, and it got me thinking I could do that. The app was finished, from a programming end and it worked well. The artwork was limited because I got a talented artist, but my funds were limited so she could only produce 20 or so pictures. And then there was the story. Due to the limited artwork, I decided to release the story in small chapters. There were two problems that I ran into. First, the story is unfinished, and there's not much of it. Second, I discovered that I didn't want my story as a choose your own adventure. I was trying to tell a linear story with choices I didn't want the reader to take. So it failed ultimately.

I continued to develop the history and world, but the story which I would tell was put on ice for a bit. I returned to it a few years later, with the idea that I could turn this into a comic. I could have a linear story now and only had to worry about two mediums this time. The artwork, which I figured would get better with time. And the writing which I've been doing the whole time anyway. The problem this time, time itself. I don't have much free time so thinking that I'd magically start drawing professional level artwork in a matter of months was naive. I've always liked the look of concept art, and it looks rushed. I would attempt to draw that and as I get better, make it cleaner. Well, you can't draw quickly and have it look good if you can't draw the fundamentals.

Frustration set in. That is until I thought, what if I make it a novel. It's a single medium. I've written things in the past, while they sucked, at least I know I've done it before. This is what I've begun. As of this article, I've already written the first chapter and almost done the second. The world I've created is super rich. I only hope that I can convey the story well enough that others enjoy it too.